Lost Tomb of the Necromancer
Six months have passed since Scott and company have defeated the nefarious sorceror Brian and driven his patron from reality. Peace has settled over the town of Craven Falls at last. But peace is fleeting when you're a teenage necromancer, and soon enough there's a mysterious drug circulating among his peers. Not only does it get you high, it grants you magical knowledge to wreak havoc. Not to mention, there are plans of Elder Gods that he doesn't know of...yet. Beset on all sides with death, loneliness, enemy magic, mysterious govornment agencies, ancient conspiracies, and mad scientists, even a necromancer can't prevail alone. But that might change, if a certain cheerful little girl gets her way. But she'd best move soon, 'cause time is running out for all of them. Darkness rises, and heroes will fall. Of course, when you're a necromancer, what falls must rise...